Get Rich in Prospect Falls!


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Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Thursday, 19 April 2012

Changes to Prospect Falls


We've now had a number of changes on Prospect Falls as Zynga take on board a number of comments from players.

These will enter the game along with the new Timed Mission that, when finished, give 5 entries into a sweepstakes.

  • All Buildings will be easier to complete
  • The final quests on various threads will be easier to complete.
  • Crop capacity per population will be doubled.
  • Animal limits per population will be doubled.
  • All market prices have been reduced.
  • Redwood Trees will now drop two wood per chop instead of one.
  • Collection items will drop easier to help complete missions.

Monday, 5 March 2012

Prospect Falls - The Main Guide

Here we are, time to join the famous gold rush and make it rich in that part of the Frontier known as Prospect Falls...

So, what is Prospect Falls going to be to me? Well, there's a lot of things it is, a lot of things it ISN'T and a lot of ways it's quite different from the main game on our homestead.

To begin with we're seeing a VERY different expansion game from anything we've seen before in Frontierville.

Where the Pioneer Trail was a linear track and the Ghost Town and Holiday Hollow relied on us doing tasks for people already set up in pre-built towns Prospect Falls is a blank Canvas for us to make our own.


The whole gameplay smacks of the early days of Frontierville. A small area, overrun with debris, and a pair of wide open arms shouting, here, come build on me!

Everything in Prospect Falls will be of our own making. Do you want a small mining village or a large town? Do you want a main street here and farms there... perhaps you want your working buildings and houses mixed. Could that home be a farmhouse? Is that a row of mining cottages?


Literally every part of the design is in your own hands, meaning that for people like me, frustrated town planners, it'll be a Godsend. It'll also give the area a more personal feel, giving folks a closer connection that they didn't have so much in the other expansions, that gave the impression we were merely travelling through.

Here, everything is geared towards making us feel at home. As well as it becoming an individual area (likely nobody's Falls will be exactly the same) we're introduced to characters much the same as the homestead, deeper than we were in any other expansion, in fact the majority we've already met doing the Stories missions and the Railroad.


Brother Jasper who pushed us to make the railroad is the miner in charge, Helena who we taught to work an Inn gets to fulfil her lifelong dreams of owning a Saloon and B&B, Mae the Sheriff on the trail of Bob becomes Prospect Falls' police and Bert, the Trader becomes our place to buy what we need.

Now, onto the mechanics. Just like previous expansions we'll have an individual energy supply, Determination. We'll also have a whole new currency to use to buy the items Bert is selling, and that's the gold nuggets we'll be mining out of the ground. Using mines and completing missions will up our gold reserves.


Instead of using the same items as the homestead we'll be tending and harvesting new trees, animals and crops that are exclusive to Prospect Falls. These will drop new collection items and things needed for the Missions.

Those drops are;

Redwood Logs - comes from Redwood Trees
Grub - comes from harvesting Crops
Rough Sand - comes from clearing Rocks
Fortified Milk – comes from Adult Copper Cows
Golden Egg – comes from Adult Golden Chickens
Silver Wool – comes from adult Silver Sheep
Pure Water – comes from collecting the daily bonus from the Well building

All in all it's going to be much more like the main game than any previous expansion... and yet be the main game simplified in a way. One thing we seem to be seeing a LOT less of is crafting and requesting, with many items available from around Prospect Falls.

Oh yes, and there's one big difference from the main homestead... Population and Limits... But we'll get onto that one in the next post.


Population and Limits

One massive change in gameplay for Prospect Falls is the introduction of a Population Meter.

As the storyline is around setting up our own Pioneer Town we'll be keeping track of how many folks we've got living in our little slice of Gold Rush heaven, and just like real life, the more people you have living in your prospecting town, the more work you'll be able to do.

Unlike the free for all that is Frontierville, there are limits to the amount of crops and animals you can have or plant, and those limits are based on your population. The more people you have, the higher your limits. It's an interesting and realistic twist on the old gaming.


So, how do you get more population?

Well, to begin with all but one of the 14 missions so far in Prospect Falls will give a Population boost as part of it's reward. These are permanent rises and means as you work through the missions your ability to grow crops and tend to animals increases.


It's also the space saving option, as the other way to raise population is (logically) to build more houses for folks to live in.

A meager home will provide a +10 boost to your population, the Stately Home will boost it by 20.


Finally, at certain population milestones, shown by the badges in the game, you'll get rewards that increase your crop and animal limits above and beyond the normal permanently.



So, it's a balancing act... enough homes to keep the folks with a roof over their heads, balanced with enough room to keep crops and animals to the max...

It's going to be an interesting one, that's for sure...

Mining

There's two types of mine in Prospect Falls, and each one needs a different thing to work it.

The first kind of mine you'll find is the normal mineshaft, placed early on in the mission. This one, when clicked, just takes one Determination to mine from:


But the second, the Rocky Mine gives better rewards... but on the negative side does need you to craft a pickaxe each time.


To craft a pickaxe you need 4 Pure Water and 1 Molten Alloy.

Chase Down No-Good Human Varmints!

Foxes, Bears, Groundhogs... That type of Varmint doesn't have a place in Prospect Falls, the nasty elements here are a whole lot cleverer and wear themselves clothes, they're human varmints of the worst kind...

They can pop up while you're working and try and have away with all your hard worked for goodies so best get used to clobberin them now and locking them up in Sheriff Mae's Jail!

The first type are Claim Jumpers - No good dirty beatniks who want to muscle in on a fellers rightful land and steal his gold from under his nose!



The second type of crook are Greedy Bandits! They'll try to hijack your wagons of food and steal stuff from your stores!




And finally the third type are Cattle Rustlers, those darn good fer nothings want to have away with your animals!



So make sure yer clobberin arm is in full power mode, cause you don't want your stuff lost to those darn tootin snakes!

A Taste Of The Market

A look at a few of the things available from Trader Bert...





Badges

Prospect Falls introduces four new badges, all of which are based around the population level of your Town...

The more folks you get, the bigger your Prospect Falls gets and the better the reward!

Building & Crafting

A full guide to all Building and Crafting in Prospect Falls.

Although Crafting is rare in Prospect Falls there's still some building to be done to get the Town looking all full of life...

So here's the full list of what you need for each building.


Jaspers Tent

3 Redwood Logs - Chopping Redwood Trees
3 Grub - Harvesting crops


Mineshaft

12 Redwood Logs - Chopping Redwood Trees
1 Gold Nugget - Earnt


Well

12 Well Buckets - Mission Reward
5 Rough Sand - Found while clearing


Sheriff Office

10 Redwood Logs - Chopping Redwood Trees
6 Silver Nails - Requested


Sluice

5 Redwood Logs - Chopping Redwood Trees
2 Bolting Kits - Crafted from two requestable items.



Meager Home

5 Fortified Milk – comes from Adult Copper Cows 
5 Golden Egg – comes from Adult Golden Chickens 
5 Silver Wool – comes from adult Silver Sheep 
10 Rough Sand - comes from clearing
15 Redwood Logs - Chopping Redwood Trees
6 Wall Whitewash - Requested


Stately Home

15 Fortified Milk – comes from Adult Copper Cows 
15 Golden Egg – comes from Adult Golden Chickens 
15 Silver Wool – comes from adult Silver Sheep 
15 Pure Water – comes from collecting the daily bonus from the Well building
20 Framed Art - Requested
12 Wall Whitewash - Requested



Bank Stage 1 (Required)

3 Secret Safe - Requested
3 Wooden ATM - Requested
5 Pure Water - comes from collecting the daily bonus from the Well building
4 Frontier Checkbook - Requested
4 Deposit Boxes - Requested
5 Grub - Harvesting Crops


Bank Stage 2 (Optional)

3 Secret Safe - Requested
3 Wooden ATM - Requested
2 Teller Desks - Crafted from 3 Gold Pens (requested) and Redwood Logs
4 Frontier Checkbook - Requested
4 Deposit Boxes - Requested
2 Strong Rooms - Crafted from Iron Vaults (requested) and Rough Sand (Clearing)



Bank Stage 3 (Optional)

3 Secret Safe - Requested
3 Wooden ATM - Requested
2 Teller Desks - Crafted from 3 Gold Pens (requested) and Redwood Logs
5 Frontier Checkbook - Requested
5 Deposit Boxes - Requested
5 Strong Rooms - Crafted from Iron Vaults (requested) and Rough Sand (Clearing)




Silver Saloon

10 Redwood Logs - Chopping Redwood Trees
6 Silver Nails - Requested


Bed And Breakfast Stage 1 (Required)

3 Bedroom Curtains - Requested
3 Silver Spoons - Requested
5 Redwood Logs - Chopping Redwood Trees
4 Breakfast Chairs - Requested
4 Flowery Dishes - Requested
5 Grub - Harvesting Crops


Bed And Breakfast Stage 2 (Optional)

3 Bedroom Curtains - Requested
3 Silver Spoons - Requested
2 Comfy Beds - Crafted from two requestable items
4 Breakfast Chairs - Requested
4 Flowery Dishes - Requested
2 Breakfast Nooks - Crafted from 12 Redwood Logs and 5 Grub



Bed And Breakfast Stage 3 (Optional)

3 Bedroom Curtains - Requested
3 Silver Spoons - Requested
3 Luxurious Beds - Crafted from two requestable items
4 Breakfast Chairs - Requested
4 Flowery Dishes - Requested
2 Breakfast Nooks - Crafted from 12 Redwood Logs and 5 Grub



Upgrading Jaspers Tent to a Cabin

15 Furry Rugs - Requested
11 Cabin Logs - Crafted with 2 Redwood Logs (Chopping Redwood Trees) and
2 Plaster Buckets (requested)




Post Office

3 Package Scale - Requested
4 Packaging Tape - Requested
5 Redwood Logs - Chopping Redwood Trees
4 PO Boxes - Requested
4 Parcel Crates - Requested
5 Silver Wool - Tending Adult Silver Sheep


Rocky Mine

30 Redwood Logs - Chopping Redwood Trees
10 Mining Equipment - Crafted from two Requestable Items